Tony hawk pro skater 5 multiplayer
Collecting the words “skate” and “combo” isn’t original, nabbing a VHS tape is no longer cool since I haven’t used one in probably ten years, and busting out predictable combination-lines is nowhere near what it use to be. I would have been a little less disappointed with the replay value, let alone the entire game, if the game were presented as a Pro Skater 1 remake, because that’s exactly how it feels. Yes, I understand this has been the Pro Skater format since day one, but at least give us some variety and a storyline or a reason to complete these challenges. However, almost all of the missions are presented in a rinse and repeat format - the only difference is the setting in which you bang out these challenges. The replay value initially seems to be rather robust with 8 environments, 80 different challenges, 10 pro skaters to choose from (including Lil’ Wayne for some reason), and the ability to simultaneously play with 20 players online. The only quarrel I have with the music department is the lack of in-game sounds for particular actions such as ollieing, kickflipping, and wiping out- they're completely nonexistent. The cool aspect about the music chosen is that it doesn’t overpower the intended gaming experience and offers a good variety of bands that synch well together.
#Tony hawk pro skater 5 multiplayer full
Each track blends perfectly with the last and the flawless compositional choice is on full display. No Tony Hawk game is complete without a solid soundtrack and Pro Skater 5 definitely has the tunes to keep gamers working through the basic challenges and game modes.
The music blends flawlessly with the fast-paced gameplay and actually makes the experience a little more enjoyable. The one bright spot contained within this confusing mix of questionable development choices is the stellar soundtrack.
Blood and Gore, Crude Humor, Language, Mild Violence, Tobacco Reference